1. Introduction
1.1. README
1.1.1. Introduction
1.1.2. Strengths
1.1.3. Opportunities
2. Tutorial
2.1. Basic Concepts
2.1.1. Theory
2.1.2. Components
2.1.3. Protocols
2.2. Learn from Examples
2.2.1. Remote Function Call
2.2.2. Remote Object Call
2.2.3. Object Oriented Network
2.2.4. Remote Critical Section
2.3. Learn from Projects
2.3.1. Chat Application
2.3.2. Othello Game
2.3.3. Grid Market
3. Appendix
3.1. SWOT Analysis
3.2. Blockchain
GitBook에 게시
2.3.2. Othello Game
Othello Game
1. Outline
2. Design
3. Server Program
4. Client Program
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